- 1. Introduction to this Resource
-
Key Questions
-
Digital Literacy for Teachers
- 2. About Digital Literacy
- 3: Practice with Digital Literacy in Schools
- 4. Teacher Education and Digital Literacy
-
5. Examples of Practice
-
5.1 Case Studies in School Settings
- 5.1.1 Case Study 1. Developing Digital Literacies through Movie Making
- 5.1.2 Case Study 2. Using Hand-held Devices to Develop Digital Literacy Skills
- 5.1.3 Case Study 3. 21st Century Show and Tell: Making Instructional Videos
- 5.1.4 Case Study 4. QR codes and OERs across Educational Settings
- 5.1.5 Case Study 5. Developing Digital Literacies in the Early Years
- 5.1.6 Case Study 6. Using Digital Tools to Create Digital Monsters
- 5.1.7 Case Study 7. Digital Reporters at ‘Camp Cardboard’
- 5.1.8 Case Study 8. ‘Bigger Bloom’; Digital Literacy and Creativity
-
5.2 Case Studies of Professional Development
- 5.2.1 Case Study 9. Exploring Issues in the Uptake of Digital Literacy Tools
- 5.2.2 Case Study 10. OERs to Promote Good Practice in Schools
- 5.2.3 Case Study 11. Student Reflections on Digital Literacies and Openness within Professional Practice
- 5.2.4 Case Study 12. Supporting digital technologies in initial teacher education for Primary Teachers
- 5.2.5 Case Study 13. ‘Teaching Sheffield’: Exploring Professional Development through Digital Video
-
5.1 Case Studies in School Settings
- 6. The Story of DEFT
5.2.1.6 References/Links to Further Information
References
Davies J., and Merchant G. (2009). Web 2.0 for schools: learning and social participation. New York: Peter Lang.
Edwards-Groves C. (2012a). ‘A knight’s move: reconceptualising literacy practice in contemporary classrooms’. [Seminar presentation]. Sheffield Hallam University, 12 September 2012.
Edwards-Groves C. (2012b). ‘Interactive creative technologies: changing learning practices and pedagogies in the writing classroom’. Australian Journal of Language and Literacy, 35(1): 99–113.
Links to Further Resources
Haigh, P. (2011). The new technologies handbook for schools, Optimus Education
Camtasia: Camtasia Studio and Camtasia for Mac are screen video capture software packages. The user defines the area of the screen or the window that is to be captured, or the whole screen can be recorded instead retrieved 2/11/12
Moodle retrieved 2/11/12
Nanogong: a piece of software that can be used to record, playback and save voice tracks in a web page retrieved 2/11/12
Quadblogging: for your class or school blogs. Over the last 12 months 100,000 pupils have been involved in QuadBlogging from 3000 classes in 40 countries. retrieved 2/11/12 3/11/12
Scratch: a free download that is a programming language that lets users create animations, stories, simulations, games and more. retrieved 2/11/12
Scratch: Embedding Scratch in the Classroom
Scratch: 10 Resources to support Scratch Day in the classroom (website, May 2012)
TES (2010) Mobile phones untapped learning resource, retrieved 2/11/12
Comments (public):
Please login in here, if you like to write a comment!